contact

Get in touch

A work thing, a question about the community stuff, a bug in one of the games, or you just fancy a blether: whatever it is, I’d be glad to hear from you.

The quickest way to reach me is a plain old email. No forms, no nonsense. I read everything that lands, even if a reply takes a day or two when life’s busy.

Drop me a line about pretty much anything: a project you’d like a hand with, something happening locally, a daft game idea, or a bug you’ve spotted that I should know about.